1424.bet Play

How to play 1·4·24

Need a 1 and a 4. Score the rest

The game

The idea

Everyone rolls six dice once around the table. You need a 1 and a 4 to qualify; your other four dice are your score, up to 24. Highest score takes the pot

Your turn

  1. Tap Roll 6 dice
  2. Tap the dice you want to keep. You have to keep at least one each roll
  3. Tap the button, which counts for you (like Keep 2 · roll 4). Your picks go into the tray and the rest roll again
  4. Keep going until all six are in the tray

The tray

Starting a game

The round

The table

Tops or bottoms

An optional rule. Your last die lands covered: call top or bottom, and you get the face you called, the one on top or the one under it. They add up to 7 (1 and 6, 2 and 5, 3 and 4), so either call is a coin flip

One phone

Pass one phone around on the home screen plays the same game on one phone: take your turn, then hand it to the next player

Practice

Practice solo on the home screen plays rounds of three hands against your own scores, with the coach showing the best keep on every roll. See Strategy

Against the dealer

How a hand goes

  1. Set your bet in the ring with − and +, and tap any side bets you want
  2. Tap Roll and play your hand as at any table: a 1 and a 4 qualify you, and your other four dice are your score
  3. The dealer goes second, by the rule printed on the felt: it must stand on 20. It plays the same way whatever you have, for its best chance of 20 or more

Beat the dealer

Side bets on the first roll

50 chips each, on as many as you like. They settle the moment your first six dice land, before you keep any. The total is all six dice added up, the 1 and the 4 too

Dealer no quali

Printed by the dealer’s seat, 50 chips on the dealer’s hand ending without its 1 and 4. Pays 6 to 1: 50 wins 300. Standing on 20, the dealer misses its 1 and 4 about one hand in seven. With this bet on, it always plays its hand out, even against a 1·4·24

Chips

Play money, kept in this browser. You start with 1,000 and bet 10 to 500 on Beat the dealer. If you run out, the button gets you 1,000 more

The house edge

What the house keeps on average, per chip bet:

At a dealer table

Open a table from the dealer side of home and share its code, or find one: everyone sits down against the same dealer, by the same rules, with chips from their own phone

Strategy

The coach

The coach works out the best dice to keep on every roll. It’s an exact solve, not a guess. It’s for practice only: it never appears at a table with other players or against the dealer. Tap its line for the full card: the odds, why, and Use it to apply its pick. Pick your own dice and it shows what the difference costs

Practice rounds

The coach’s Score to beat row sets what each hand is chasing:

With a score to beat, the coach plays the chase math and the cooked rule applies, just like a real table

Reading the odds

Rules of thumb

Chasing a score

Play 1·4·24